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Version 1.9

Assign Command

Table of contents of this topic

This page describes the syntax and how to use the Assign command.

To go to the Assign command press and hold ma key and Label on the console.
Assign is in the command line, now.

Assign

Description

With the Assign command, you can create assignments between

  • a fixture and a DMX address
  • a function and an executor button
  • a fade time and cues of an executor

Syntax

1. Assign a fixture to a DMX address.

Assign Fixture 21 DMX 2.1

2. Assign a function to an executor button.

Assign Flash

3. Assign fade time to cues of an executor.

Assign Fade 10 Cue 2 Exec 1

4. Assign fade time to the current cue of the main executor.

Assign Fade 10

Example 1

Let´s assume, you will patch the fixture ID 21 to the DMX address 2.1.

Press ma + Label (=Assign) Fixture 2 1 DMX 2 . 1 Please.

The fixture ID 21 is patched to the DMX address 2.1.

Double check the correct patch in the Patch and Fixture Schedule.

Example 2

Let´s assume, you will assign a function to an executor.

Press ma + Label (=Assign) Flash and the respective executor button e.g. go.

The function flash is assigned to the respective executor button.

Double check the assigned function in the Change Functions of Executor Buttons View.

Example 3

Let´s assume, you will assign a fade time of 10 to the cue 1 of the executor 5.

Press ma + Label (=Assign) Time (=Fade) 1 0 Cue 1 Exec 5 Please.

The fade time of 10 is assigned to the cue 1 of the executor 5, now.

Double check the assigned fade time in the respective Cues View.

Example 4

Let´s assume, you will assign the fade time 5 to the current cue of the main executor.

Make sure that the current cue is running.
If the main executor is off, the fade time will be assigned to each cue of the cue list.

Press ma + Label (=Assign) Time (=Fade) 5 Please.

The fade time 5 is assigned to the current cue of the main executor.

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