- dot2 User Manual
- New in the Manual
- Introduction
- Intended Use
- System Requirements dot2 onPC
- Installation of dot2 onPC
- What are...
- System Colors
- Command History
- Executor
- Values
- Background
- Programmer
- Groups
- Presets
- Tracking
- Cues
- Executors
- Chasers
- Effects
- Preview and Blind
- Network
- IPv6
- DMX Tester
- System Colors
- How to...
- Turn the console on and off
- Update the console
- Add, patch, change, and delete fixtures
- Save and load your show
- Use the command line
- Use Encoders in the onPC
- Work with groups
- Work with presets
- Work with cues
- Work with chasers
- Work with effects
- Connect nodes, wings, 3D and onPC
- Use external input triggers
- Use MIDI and MIDI Show Control (MSC)
- Use the external screen
- Use web remote
- Reset the console
- Keys
- Align
- At
- Backup
- Blind
- B.O.
- Clear
- Copy
- Cue
- Delete
- DMX
- [dot]
- Down
- Edit
- Effect
- [Encoder]
- Esc
- Exec (Executor)
- [Exec Flash]
- [Exec Go]
- Fix
- Fixture
- Flash
- Full
- Go-
- Go- (Large)
- Go+
- Go+ (Large)
- [GoFastBack] <<<
- [GoFastForward] >>>
- Goto
- Group
- Help
- Highlt (Highlight)
- Label
- If
- MA
- Macro
- Magic
- [Minus] -
- Move
- Next
- [Numeric keys]
- Off
- On
- Oops
- Page
- Page+
- Page-
- Pause
- Pause (Large)
- Please
- [Plus] +
- Preset
- Prev (Previous)
- Prvw (Preview)
- Select
- Set
- Setup
- Speed
- Store
- Thru
- Time
- Toggle
- Tools
- Up
- Update
- View [Eye]
- Views & Windows
- Control Elements
- Command Line
- Encoder Bar
- Executor Bar
- Preset Type Bar
- Title Bar
- View Bar
- Icons
- Add New Fixtures
- Backup
- Beam Preset Type
- Calculator
- Calibrate Screens
- Change Functions of Executor
- Choose Clone Method
- Choose Copy Method
- Choose Delete Method
- Choose Store Method
- Choose Update Method
- Clock
- Color Preset Type
- Command Line
- Configure Slot
- Control Preset Type
- Cues
- Dimmer Preset Type
- DMX
- Edit Cue Number(s)
- Effects
- Empty Executor
- Enter Name for
- Executor Bar
- Executor Pool
- Fixtures
- Fixture Schedule Overview
- Focus Preset Type
- Gobo Preset Type
- Global Settings
- Groups
- Help
- Import Fixture Type
- Key Backlight
- Leaving Patch & Fixture Schedule...
- Load Show
- Macros Pool
- Magic Speeds
- MIDI Configuration
- MIDI Monitor
- MIDI Show Control
- Network Interface
- Network Protocols Configuration
- Network Setup
- New Show
- Off...
- Oops
- Page Pool
- Patch and Fixture Schedule
- Position Preset Type
- Presets Pools
- Remote Inputs Configuration
- Save Show As...
- Select DMX Address...
- Select DMX Ports
- Select Fixtures ID(s)
- Select Fixture Type...
- Select Function for Remote Inputs Configuration
- Select Function of Executor
- Select Language...
- Select Session Number
- Select Station...
- Select Trig
- Select Type
- Select View
- Select View for External Screen
- Select Wing...
- Session Collision
- Settings of Executor
- Setup
- Shapers Preset Type
- Software Update via USB
- Sound Input Configuration
- Status and Messages
- System Clock
- System Information
- Time defaults
- Timecode Configuration
- Tools
- Video Preset Type
- Virtual Playbacks
- Window Settings
- Wings
- Wings & Nodes Diagnosis
- Control Elements
- Commands
- >>> [GoFastForward]
- <<< [GoFastBack]
- - [Minus]
- + [Plus]
- Assign
- At
- Black
- Blind
- Call
- Clone
- Copy
- Cue
- Default
- Delay
- Delete
- Dmx
- DmxUniverse
- Edit
- Effect
- Executor
- Fade
- Fix
- Fixture
- Flash
- Full
- FullHighlight
- Go
- GoBack
- Goto
- Group
- Help
- If
- IfOutput
- Invert
- Label
- Learn
- Macro
- MidiNote
- Move
- Off
- On
- OutDelay
- OutFade
- Page
- Park
- Pause
- Preset
- PresetType
- Preview
- Rate
- Record
- Release
- Remove
- Replace
- Select
- Selection
- SetIP
- SnapPercent
- Solo
- Stomp
- Store
- StoreLook
- SyncEffects
- Temp
- Thru
- Toggle
- Top
- Unpark
- Update
- View [Eye]
- Zero
- Hints for Operating
- Error Handling
- CrashLogCopy
- CrashLogDelete
- CrashLogList
- Error Messages
- Glossary
- dot2 Quick Start Guide
- dot2 3D
- dot2 Release Notes
Copy key
The Copy key is used to copy something from one location to another (valid) location.
E.g. you want to copy group 1 to group 2
Copy Group 1 At 2 Please
If you want to make a copy of cue number 2 to a (new) cue 9 in the main cue list, you can use the following keys:
Copy Cue 2 At 9 Please this will give you a selection box on screen 1 where you need to choose Copy.
If you need to copy cue number 2 from the main cue list to a different executor, then you need to specify the executor. The same example but coping to executor number 4:
Copy Cue 2 At 9 Exec 4 Please, same selection box where you select Copy.
You can also use ranges.
Copy Cue 2 Thru 4 At Cue 9 Please will create cue 9, 10 and 11 (if you had cue 2, 3 and 4). Cue 9 will be the same as 2, 10 is like 3 and 11 is like 4.
If you copy from one source to a destination range, then you create several similar cues.
E.g. copying cue 2 to cue 15, 16 and 17 will create three copies of cue 2 located at cue 15, 16 and 17. This is the key strokes:
Copy Cue 2 at 1 5 Thru 1 7 Please again you'll need to select copy in the selection box.
If you try to copy information to an already existing location you have two options: Overwrite or Merge.
Overwrite will delete the current value. Merge will add new values and overwrite existing values.
Advanced Functionality
If you press and hold the key and then press the Copy key, then you'll get the Clone command.
This is used to make a fixture do exactly what another fixture is doing. If fixture number 1 is used in some groups, presets and cue list, then it can be a hassle if you need fixture number 5 to do the exact same tings. You would have to manually check where fixture 1 is used and then re program fixture 5 to do the same. Clone can help you with this.
When you clone something you are often presented with some options on screen 1.
- 'Cancel' is used to cancel the clone operation.
- 'Low Prio Merge' is the default option. It means Low priority merge. It will only clone the values from fixture 1 when there's a values and where fixture 5 doesn't have any values already - it doesn't destroy any already existing programming for fixture 5.
- 'Merge' will clone all the values from fixture 1 into fixture 5. If Fixture 5 had something programmed where fixture 1 also had something, than the values will be the same as fixture 1. If Fixture 5 have something programmed that fixture 1 doesn't , then these values will stay.
- 'Overwrite' will delete all existing values for fixture 5 and clone the values from fixture 1.
Here's some examples:
In your entire show you need fixture 5 to be a copy of fixture 1 and what fixture 5 had isn't needed anymore:
+Copy (gives you the Clone command) Fixture 1 At 5 Please now select Overwrite on screen 1
In executor 3 you need fixture 5 to be a copy of fixture 1 and what fixture 5 had isn't needed anymore:
+Copy (gives you the Clone command) Fixture 1 At 5 If Exec 3 Please now select Overwrite on screen 1
In executor 3 you need the fixtures in group 2 to be a copy of fixture 1 and since we are not completely sure if the fixture in group 2 is used already, then we should do a Low Prio Merge :
+Copy (gives you the Clone command) Fixture 1 At Group 2 If Exec 3 Please now select Low Prio Merge on screen 1
There's a very big range of possibilities when cloning. Please also have a look at the Clone command description.