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Version 1.3

Fixture Types

This table gives an overview about the visualization effects in dot2 3D.

Unlike other effects all of these axes must be included in the basing 3d-model. This a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Effect in 
dot2 3D
Description Preset
Type
Feature Attribute Subattribute Unit of
Measurement
Example
Axis
(axis of
fixtures or
moving paths)
             
Pan Pan-axis of
fixtures
POSITION POSITION PAN PAN Angle in
degrees
-180
thru
180
Tilt Tilt-axis of
fixtures
POSITION POSITION TILT TILT Angle in
degrees
-80 thru 80
Roll Roll-axis of
fixtures
POSITION POSITION ROLL ROLL Angle in
degrees
-80 thru 80

Translation
X
Translation
Y
Translation
Z

Translation
in x-, y- or
z-direction,
e.g. for
moving
paths
POSITION MP_TR
(MP
Trans)
MP_TR_X (X),
MP_TR_Y (Y),
MP_TR_Z (Z)
MP_TR_X (X),
MP_TR_Y (Y),
MP_TR_Z (Z)
Translation
range
in meter
-5 thru 5
Scaling X,
Scaling Y,
Scaling Z
Scaling of
objects in x-,
y- or z-direction,
e.g. for
moving
paths
POSITION MP_SC
(MP
Scale)
MP_SC_X (X),
MP_SC_Y (Y),
MP_SC_Z (Z)
MP_SC_X (X),
MP_SC_Y (Y),
MP_SC_Z (Z)
Scaling factor
(must be >0!)
-0.1 thru 2
Rotation X,
Rotation Y,
Rotation Z
Rotation around x-,
y- or z-axis,
e.g. for
moving
paths
POSITION MP_ROT
(MP Rot)
MP_ROT_X (X),
MP_ROT_Y (Y),
MP_ROT_Z (Z)
MP_ROT_X (X),
MP_ROT_Y (Y),
MP_ROT_Z (Z)
Angle
in degrees
-180 thru
180
Spin X,
Spin Y,
Spin Z
Continuous
rotation
around x-,
y- or z-axis
POSITION MP_SPIN
(MP
Spin)
MP_SPIN_X (X),
MP_SPIN_Y (Y),
MP_SPIN_Z (Z)
MP_SPIN_X
(X),
MP_SPIN_Y_
(Y),
MP_SPIN
(Z)
Rotation
speed in
rotations per
minute (rpm)
-15 thru 15
Clamp Pitch of the
clamp
POSITION MP_ROT
(MP Rot)
CLAMP CLAMP Angle in
degrees
-90 thru 90
Barndoor 1,
Barndoor 2,
Barndoor 3, Barndoor 4
Pitch of
barndoors
in front of
the lens
SHAPERS BARNDOORS BARNDOORS 1
(Bd1),
BARNDOORS 2
(Bd2),
BARNDOORS 3
(Bd3),
BARNDOORS 4
(Bd4)
BARNDOORS 1 (Bd1),
BARNDOORS 2 (Bd2),
BARNDOORS 3 (Bd3),
BARNDOORS 4 (Bd4)
Angle range
in degrees;
0° = barndoor
is in same
position like
in model
> 0° = close barndoor
0 thru 90
Light Output              
Shutter   BEAM SHUTTER SHUTTER SHUTTER 0 = shutter
closed,
1 = shutter
open
 
Strobe/
Strobe
Frequency
Strobe
effects
with
random
and soft opening/
closing
option
BEAM SHUTTER SHUTTER STROBE,
STROBE_PULSE (Pulse),
STROBE_PULSE_CLOSE
(Pulse Close),
STROBE_PULSE_OPEN
(Pulse open),
STROBE_RANDOM
(Rnd), STROBE_RANDOM_
PULSE (Rnd Pulse),
STROBE_RANDOM_
PULSE_CLOSE
(Rnd Pulse Close),
STROBE_RANDOM_
PULSE_OPEN
(Rnd Pulse Open)
Strobe
frequency in
Hz (bigger
than 0)
0.5 thru 10
Strobe
Ratio
  BEAM SHUTTER STROBE_RATIO STROBE_RATIO
(Duty Cycle)
Slice of
1.0.5 means
that the
shutter is open
half the strobe
interval.
0.2 thru 0.8
Dimmer Intensity
of light source
DIMMER DIMMER DIM DIM, DIM 2, DIM 3 Factor on the
fixture type
intensity 0.0 =
off
1.0 =
maximum
 
Light
Effects
             
Color Color of
beam or
led surfaces
COLOR COLOR 1,
COLOR 2,
COLOR 3,
COLOR 4
COLOR 1,
COLOR 2,
COLOR 3,
COLOR 4
COLOR 1 (Select),
COLOR 2 (Select 2),
COLOR 3 (Select 3),
COLOR 4 (Select 4)
Color -
Scroller Color of a
beam
COLOR COLORALL (Color) SCROLLER SCROLLERSELECT
(Scroller)
Color -
Zoom   FOCUS FOCUS ZOOM ZOOM Angle in
degrees
 
Iris   BEAM BEAM1 IRIS IRIS Factor
0.0 = iris
completely
closed,
1.0 = iris
open
0.2 thru 1.0
Prism   BEAM BEAM1 PRISMA1
(Prism1)
PRISMA1
(Prism1)
Prism angle
in degrees
(angle
between
center of
beam
without
prism and
with prism). Additional
physical
amount of beams.
30 degrees, 3 beams
Prism
Position
Rotation of
the prism
BEAM BEAM1 PRISMA1_POS
(Pos1)
PRISMA1_POS
(Pos)
Angle in
degrees
-180 thru 180
Prism
Rotation
Continuous
rotation of the prism
BEAM BEAM1 PRISMA1_POS
(Pos1)
PRISMA1_ROT
(Rot)
Rotation
speed in rpm
-15 thru 15
Frost   BEAM BEAM1 FROST FROST 0.0 = no frost, 1.0 =
maximum
0.0 thru 1.0
Gobo
(3 wheels maximum)
             
Gobo X
(Wheel
Position)
Selects gobo
from values
inside
functional
block
GOBO GOBO 1,
GOBO 2,
GOBO 3
GOBO1 (G1),
GOBO2 (G2),
GOBO3 (G3)
GOBO 1
(Select),
GOBO 2
(Select2),
GOBO 3
(Select3),
GOBO1_SPIN
(Spin),
GOBO2_SPIN
(Spin2),
GOBO3_SPIN
(Spin)
   
Gobo X -
Position
Rotation of
current gobo
GOBO GOBO 1,
GOBO 2,
GOBO 3
GOBO1_POS
(G1 <>),
GOBO2_POS
(G2 <>),
GOBO3_POS
(G3 <>)
GOBO1_POS
(Index),
GOBO2_POS
(Index2),
GOBO3_POS
(Index3)
Angle in
degrees
-180 thru 180
Gobo X -
Rotation
Continuous
rotation of the
current gobo
GOBO GOBO 1,
GOBO 2,
GOBO 3
GOBO1_POS
(G1 <>),
GOBO2_POS
(G2 <>),
GOBO3_POS
(G3 <>)
GOBO1_ROT
(Rotate),
GOBO2_ROT
(Rotate2),
GOBO3_ROT
(Rotate3)
Rotation
in rpm
-15 thru 15
Blades
(4 blades maximum)
             
Blade X - Insertion
(A)
Insertion of
the blade into
the beam.
This attribute
has to be
present to
visualize any blade.
SHAPERS SHAPER
(Frames)
BLADE1A
(1A),
BLADE2A
(2A),
BLADE3A
(3A),
BLADE4A
(4A)
BLADE1A
(1A),
BLADE2A
(2A),
BLADE3A
(3A),
BLADE4A
(4A)
0.0 = no insertion,
1.0 = full
covering
0.0 thru 0.5
Blade X - Insertion
(B)
Second
insertion
range for
every blade for
rotating. If
this option
is used, you must
not use the
"Blade X -
Rotation" - option.
SHAPERS SHAPER (Frames) BLADE1B
(1B),
BLADE2B
(2B),
BLADE3B
(3B),
BLADE4B
(4B)
BLADE1B
(1B),
BLADE2B
(2B),
BLADE3B
(3B),
BLADE4B
(4B)
0.0 = no insertion,
1.0 = full
covering
0.0 thru 0.5
Blade X -
Rotation
Rotation of the
blade.
If this option is used,
you must not use the "Blade X -
Insertion (B)" option.
SHAPERS SHAPER (Frames) BLADE1ROT
(1Rot),
BLADE2ROT
(2Rot),
BLADE3ROT
(3Rot),
BLADE4ROT
(4Rot)
BLADE1ROT
(1Rot),
BLADE2ROT
(2Rot),
BLADE3ROT
(3Rot),
BLADE4ROT
(4Rot)
Angle in degrees -45 thru 45
Rotation of
all blades
  SHAPERS SHAPER
(Frames)
SHAPER ROT (FrameAssembly) SHAPER
ROT (Index)
Angle in degrees -180 thru 180

 


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